I lost my job and started working on a sci-fi adventure game
I lost my job and started working on a sci-fi adventure game
After losing my job, I decided to channel my energy into creating my own sci-fi adventure game. While I’ve previously released a VR game, I’ve been working as a regular software developer for the past few years. The game, Star Mission: Remote Sectors, is a first-person exploration and survival experience set on an uncharted alien planet. Players use superhuman abilities like telekinesis to uncover anomalies, navigate environmental hazards, and survive in hostile conditions. A big inspiration for the game was classic sci-fi movies and the optimistic vision of Star Trek. The journey has been challenging but incredibly rewarding, and I’d love to share the project with the HN community. I've recently released a demo and would appreciate any feedback or thoughts!
Share cardActual performance
Launch Intel predictions
Analyze your own launch →Correct prediction on native model
Similar products
A game with mazes
I made a sci-fi adventure game in Unreal Engine – launched today
An adventure game in Z80 assembly for CP/M and ZX Spectrum
SmartHome – An Adventure Game
Full Video Walkthrough of Hacking the Game Pwn Adventure 3
A text adventure game in Haskell
Lost Ethereum
LOST/LONDON
Adventure iOS game
Skycraft, a creative voxel adventure game in WebGL