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Smallville – Create generative agents for simulations and games

Hacker News

Smallville – Create generative agents for simulations and games

Smallville can be used to create NPCs with the same level of realism as human players without having to pre-program interactions. The agents store and retrieve past memories which they use to create plans so they can decide where to move, what to say, and how to react to observations. Agents are also capable of interacting with the world around them to change the state of objects on their own. This project was intended to make it easy for anyone to create custom simulations and my attempt to recreate Generative Agents: Interactive Simulacra of Human Behavior. I’ve been working on Smallville for the past few weeks and hope other people also find it useful. Would love to hear any thoughts about the project and where I should take it from here.

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Actual performance

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Launch Intel predictions

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Product HuntOn track for Day 1 leaderboard · Strong signals: agents, agent · Missing: mac, macos, cursor
90%90% predicted probability of success on Product Hunt, based on ML models trained on real launch data.
best fitHighest predicted score across all platforms for this description.
Indie HackersFits the IH revenue-focused audience · Missing: supports, reddit linkedin, podcasting
68%68% predicted probability of success on Indie Hackers, based on ML models trained on real launch data.
Hacker NewsStrong engagement from HN community · Strong signals: ide, io · Missing: https docs, excited, just released
57%57% predicted probability of success on Hacker News, based on ML models trained on real launch data.
nativeThis product was originally launched on this platform.
TrustMRRLess likely to generate early MRR · Missing: mobile apps, ios, personal
33%33% predicted probability of success on TrustMRR, based on ML models trained on real launch data.
AppSumoMay struggle as an AppSumo deal · Missing: plus, platform, intuitive
28%28% predicted probability of success on AppSumo, based on ML models trained on real launch data.
Acquire.comPre-revenue stage for this audience · Strong signals: active · Missing: arr, mrr, revenue
15%15% predicted probability of success on Acquire.com, based on ML models trained on real launch data.
BetaListMay not resonate with beta-testers · Missing: web3, chat, crypto
1%1% predicted probability of success on BetaList, based on ML models trained on real launch data.

Correct prediction on native model

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