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This week I released my first Android game.

Hacker News

This week I released my first Android game.

I started programming 20 years ago on an Apple IIC in original BASIC, and all I wanted to do when I was a kid was make video games. I have many fond memories of staying up late at night working on dinky little QBASIC games, with the only light coming from the glow of my computer screen. Back then the internet was nothing like it is today, and I had a really hard time figuring out how to implement graphics in C++ using DirectX, it was very frustrating. In college I switched from computer science to physics, and I took an 8 year break from coding to do research and teach, but a little over a year ago I rediscovered my passion for programming and got a job at a small startup. Being inspired by the HN community, me and a close friend decided to try and achieve our childhood dream of having our own video game company. This week, after 3 months of extreme stress and all night marathon sessions almost every night, we released our first game in the Google play store! It's been a really valuable experience, and now that the first game is finally released we are entering a whole new world of marketing, which is kind of scary. The website is up, although it could be better, but getting that together is just another form of programming and design, it's not the same as the hard work that it's going to take to market this product and make this company succeed. I would really appreciate any advice that the community has to offer, and it would mean a lot to me if you guys would check out the game and let me know what you think. Thanks! Demo Version: https://play.google.com/store/apps/details?id=com.bloodhousegames.superfox Full Version: https://play.google.com/store/apps/details?id=com.bloodhousegames.superfoxfull Company Website: http://bloodhousegames.com/

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Indie HackersFits the IH revenue-focused audience · Strong signals: started · Missing: supports, reddit linkedin, podcasting
95%95% predicted probability of success on Indie Hackers, based on ML models trained on real launch data.
best fitHighest predicted score across all platforms for this description.
Product HuntOn track for Day 1 leaderboard · Strong signals: apple, google, apps · Missing: mac, agents, macos
72%72% predicted probability of success on Product Hunt, based on ML models trained on real launch data.
TrustMRRFits verified-revenue profile · Strong signals: apps, video, month · Missing: mobile apps, ios, personal
55%55% predicted probability of success on TrustMRR, based on ML models trained on real launch data.
AppSumoMay struggle as an AppSumo deal · Missing: plus, platform, intuitive
45%45% predicted probability of success on AppSumo, based on ML models trained on real launch data.
Hacker NewsMay not resonate with HN audience · Strong signals: lua, ide, io · Missing: https docs, excited, just released
43%43% predicted probability of success on Hacker News, based on ML models trained on real launch data.
nativeThis product was originally launched on this platform.
Acquire.comPre-revenue stage for this audience · Missing: arr, mrr, revenue
21%21% predicted probability of success on Acquire.com, based on ML models trained on real launch data.
BetaListMay not resonate with beta-testers · Missing: web3, chat, crypto
0%0% predicted probability of success on BetaList, based on ML models trained on real launch data.

Correct prediction on native model

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