This week I released my first Android game.
This week I released my first Android game.
I started programming 20 years ago on an Apple IIC in original BASIC, and all I wanted to do when I was a kid was make video games. I have many fond memories of staying up late at night working on dinky little QBASIC games, with the only light coming from the glow of my computer screen. Back then the internet was nothing like it is today, and I had a really hard time figuring out how to implement graphics in C++ using DirectX, it was very frustrating. In college I switched from computer science to physics, and I took an 8 year break from coding to do research and teach, but a little over a year ago I rediscovered my passion for programming and got a job at a small startup. Being inspired by the HN community, me and a close friend decided to try and achieve our childhood dream of having our own video game company. This week, after 3 months of extreme stress and all night marathon sessions almost every night, we released our first game in the Google play store! It's been a really valuable experience, and now that the first game is finally released we are entering a whole new world of marketing, which is kind of scary. The website is up, although it could be better, but getting that together is just another form of programming and design, it's not the same as the hard work that it's going to take to market this product and make this company succeed. I would really appreciate any advice that the community has to offer, and it would mean a lot to me if you guys would check out the game and let me know what you think. Thanks! Demo Version: https://play.google.com/store/apps/details?id=com.bloodhousegames.superfox Full Version: https://play.google.com/store/apps/details?id=com.bloodhousegames.superfoxfull Company Website: http://bloodhousegames.com/
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