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Baduz – Action Adventure Game Maker

Hacker News

Baduz – Action Adventure Game Maker

Hi HN — I built a browser-based tool for creating and sharing third-person action-adventure games! Game creation is AI-assisted, but the result is still represented as editable game objects, mechanics, and scripts. The goal is to make iteration more understandable and controllable than vibe coding an entire game. Compared with engines like Unreal, the game maker is intentionally narrow: it focuses on a set of common game mechanics, which makes it much faster to learn and use. I recommend starting with the demo game. You can play a 5 minute mission immediately, or open it in the editor without creating an account. Both options are available from the front page. The engine runs in the browser using WebGPU and is written in C++ via Emscripten. All humanoid animations are generated in real time with the help of a physics simulation (Jolt). Longer term, I’d like to use neural rendering to translate the games’ "semantic pixels" into arbitrary visual styles. Near-term features include music, more varied sound, and a unified agent interface. Currently, behavior creation is split between objects and scripts rather than handled through a single iterative workflow. There is also a free trial for creating your own game. Let me know about your thoughts :) It's still early but most fundamental mechanics and features are in place. Known issue: the current version may crash on iOS 26, fixed on iOS 27. The game can be played on touch/mobile, but the editor designed to be desktop-only. Thanks for taking a look!

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Actual performance

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2comments
Did not reach leaderboard

Launch Intel predictions

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Product HuntOn track for Day 1 leaderboard · Strong signals: agent, visual, single · Missing: mac, agents, macos
91%91% predicted probability of success on Product Hunt, based on ML models trained on real launch data.
best fitHighest predicted score across all platforms for this description.
Indie HackersFits the IH revenue-focused audience · Strong signals: ios · Missing: supports, reddit linkedin, podcasting
66%66% predicted probability of success on Indie Hackers, based on ML models trained on real launch data.
TrustMRRFits verified-revenue profile · Strong signals: ios · Missing: mobile apps, personal, entrepreneurs
54%54% predicted probability of success on TrustMRR, based on ML models trained on real launch data.
AppSumoStrong fit for a featured deal · Strong signals: interface · Missing: plus, platform, intuitive
51%51% predicted probability of success on AppSumo, based on ML models trained on real launch data.
Hacker NewsMay not resonate with HN audience · Strong signals: io · Missing: https docs, excited, just released
45%45% predicted probability of success on Hacker News, based on ML models trained on real launch data.
nativeThis product was originally launched on this platform.
Acquire.comPre-revenue stage for this audience · Strong signals: arr · Missing: mrr, revenue, profit
16%16% predicted probability of success on Acquire.com, based on ML models trained on real launch data.
BetaListMay not resonate with beta-testers · Strong signals: real time · Missing: web3, chat, crypto
0%0% predicted probability of success on BetaList, based on ML models trained on real launch data.

Correct prediction on native model

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