Orbtx – A physics-based ΔV engine with real-time 3D visualization
Orbtx – A physics-based ΔV engine with real-time 3D visualization
Hi HN, I’m the creator of ORBTX. I built this because most tools in astrodynamics are either overly simplistic web calculators or heavyweight, expensive legacy suites that look like they were made in the 90s. I wanted to create a "middle ground": professional-grade orbital computation that is fast, visual, and API-first. The Tech Stack: Frontend: Next.js & React. 3D Engine: Three.js (React Three Fiber) for real-time trajectory rendering. Physics: Custom engine handling classical two-body mechanics (Hohmann and Bi-elliptic transfers). Key Challenges: One of the main hurdles was maintaining floating-point precision for astronomical distances within a browser environment while keeping the 3D visualization smooth at 60fps. I’m currently refining the propagator to handle more complex perturbations in future updates. The Goal: To move orbital mechanics away from "Excel-engineering" into a modern, developer-ready infrastructure. Think of it as a step toward "Figma for orbital mechanics." No sign-up required, it's open for testing. I’d love to hear your thoughts on the physics implementation, the API structure, or any edge cases you find!
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