Simulation of 1M Flocking Birds
Simulation of 1M Flocking Birds
I love starlings and algorithms and decided to combine. I built a starling murmuration simulation that scales to one million birds. The flocking emerges from simple local rules and continuous adjustment to nearby birds. It is based on Boids - separation, alignment, cohesion, soft boundaries and a gentle pull toward the center. The flock’s motion also drives sound, where altitude controls pitch and local density shapes texture. Desktop supports up to one million birds with adaptive limits on mobile. Make sure to play around with the controls and let me know what you think.
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