Tunes – Rust audio synthesis/playback (100x realtime, SIMD, GPU, WASM)
Tunes – Rust audio synthesis/playback (100x realtime, SIMD, GPU, WASM)
Hello everyone! I built Tunes by accident while building an audio engine for my own game engine. It's a "batteries included" approach to music composition, audio synthesis, and sample playback. I built tunes to solve my own issues; I wanted it to have a bunch of capabilities while being simple to use and relatively performant (what else is new lol). So I spent a lot of time trying to optimize things that probably didn't need it. I ended up with a kitchen sink full of fun tools for audio. I wanted to share this with everyone because I feel like it's in a good enough position to help other people with their own audio issues now. It's easy to use and performant enough for most use cases. I'd love to get feedback and discuss any parts of it with you guys. Thanks.
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Launch Intel predictions
Analyze your own launch →Incorrect prediction on native model
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