A point cloud viewer that renders 500M points at 60fps
A point cloud viewer that renders 500M points at 60fps
Problem: Large-scale 3D point cloud datasets, with hundreds of millions of points, are often very slow or fail to open in existing desktop viewers due to memory limitations. Solution: * I designed a hybrid architecture: a Rust native module handles the heavy data processing, while WebGPU manages the rendering. * Instead of loading the entire dataset into memory, I implemented a custom Level of Detail (LOD) system that dynamically loads only the necessary tiles. * Thanks to this architecture, it's theoretically possible to visualize a limitless number of points, provided you have the storage space. Result: The result is 'PointPeek', a desktop app that smoothly explores a 500M point (10GB) dataset at 60fps. Check it out in the demo video below: * Demo Video: https://x.com/leesyub/status/1963623557117731144 Current Challenge: I'm currently tackling the challenge of rendering the entire scanned point dataset of the city of Vancouver, Canada. (Though, just downloading the data seems like it will take a few days.) Ultimate Goal: After that, the ultimate goal is to integrate a local AI model via Ollama to implement features for querying and analyzing the data using natural language. Technical questions or feedback are welcome.
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