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Curved Space Shader in Three.js (via 4D sphere projection)
Curved Space Shader in Three.js (via 4D sphere projection)
I made a GLSL shader that bends 3D space using a 4D hypersphere projection. The idea: 1. Project a model onto a 4D sphere 2. Rotate the sphere 3. Project the model back to 3D Code and details: https://github.com/bntre/CurvedSpaceShader Curious what you think.
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Launch Intel predictions
Analyze your own launch →61%61% predicted probability of success on Hacker News, based on ML models trained on real launch data.
nativeThis product was originally launched on this platform.
61%61% predicted probability of success on Product Hunt, based on ML models trained on real launch data.
34%34% predicted probability of success on TrustMRR, based on ML models trained on real launch data.
32%32% predicted probability of success on Indie Hackers, based on ML models trained on real launch data.
30%30% predicted probability of success on AppSumo, based on ML models trained on real launch data.
13%13% predicted probability of success on Acquire.com, based on ML models trained on real launch data.
7%7% predicted probability of success on BetaList, based on ML models trained on real launch data.
Correct prediction on native model
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