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Text Battle – AI-simulated fights, daily leagues (Elo Ranking)

Hacker News

Text Battle – AI-simulated fights, daily leagues (Elo Ranking)

I built Text Battle , a lightweight web game where you: - Write a character prompt in ≤ 100 chars (e.g. "A sarcastic cyber-ninja with a plasma katana"). - Earn Elo and appear in daily or unlimited-season leagues. Feedback I’m looking for: - Whether the 60 s cooldown feels fair vs. annoying. - Balance of Elo gains between free and paid matches. - I added micro-transactions because LLM costs are non-trivial; any tips on model/infra optimization to keep it free-to-play are welcome. URL: https://plan9.kr/battle Auth: Email, Google, Supabase Anonymous Sign-Ins Source / tech stack: React + Supabase + Gemini API Thanks in advance—happy to answer questions!

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Actual performance

2points
Did not reach leaderboard

Launch Intel predictions

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Indie HackersFits the IH revenue-focused audience · Strong signals: gemini · Missing: supports, reddit linkedin, podcasting
89%89% predicted probability of success on Indie Hackers, based on ML models trained on real launch data.
best fitHighest predicted score across all platforms for this description.
Product HuntOn track for Day 1 leaderboard · Strong signals: model, google, email · Missing: mac, agents, macos
63%63% predicted probability of success on Product Hunt, based on ML models trained on real launch data.
TrustMRRLess likely to generate early MRR · Strong signals: google · Missing: mobile apps, ios, personal
48%48% predicted probability of success on TrustMRR, based on ML models trained on real launch data.
Hacker NewsMay not resonate with HN audience · Strong signals: io · Missing: https docs, excited, just released
46%46% predicted probability of success on Hacker News, based on ML models trained on real launch data.
nativeThis product was originally launched on this platform.
AppSumoMay struggle as an AppSumo deal · Missing: plus, platform, intuitive
27%27% predicted probability of success on AppSumo, based on ML models trained on real launch data.
Acquire.comPre-revenue stage for this audience · Missing: arr, mrr, revenue
20%20% predicted probability of success on Acquire.com, based on ML models trained on real launch data.
BetaListMay not resonate with beta-testers · Strong signals: paid · Missing: web3, chat, crypto
5%5% predicted probability of success on BetaList, based on ML models trained on real launch data.

Correct prediction on native model

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