Real-Time Interactive Fluid Simulation on Vision Pro
Real-Time Interactive Fluid Simulation on Vision Pro
I made this with the Metal APIs in VisionOS 2.0. It now gives access to low-level mesh features and buffers directly, meaning lots more particles are possible (around 5-10x)! The hand-tracking also seems much, much smoother. The fluid sim is a version of SPH running on the GPU, with the particles drawn with billboarding orientated to the headset position. Would love to hear any feedback - for anyone with a AVP, it's available to try for free here: https://apps.apple.com/app/id6470201263 With more information about Lungy here ( https://www.lungy.app ).
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