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GameGame – an LLM to resolve conflicts in board games

Hacker News

GameGame – an LLM to resolve conflicts in board games

I wanted to learn more about RAG implementations, so I built something to solve the constant digging through manuals whenever we play a game. It's fairly simplistic, but actually has worked pretty well for some of these conflicts. Everythings Open Source on GitHub if you're curious (or have ideas), and I'd love to hear feedback from fellow boardgamers!

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Actual performance

8points
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Launch Intel predictions

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Hacker NewsStrong engagement from HN community · Strong signals: open source, ide, io · Missing: https docs, excited, just released
63%63% predicted probability of success on Hacker News, based on ML models trained on real launch data.
nativeThis product was originally launched on this platform.
Product HuntOn track for Day 1 leaderboard · Strong signals: open · Missing: mac, agents, macos
60%60% predicted probability of success on Product Hunt, based on ML models trained on real launch data.
TrustMRRLess likely to generate early MRR · Missing: mobile apps, ios, personal
42%42% predicted probability of success on TrustMRR, based on ML models trained on real launch data.
AppSumoMay struggle as an AppSumo deal · Missing: plus, platform, intuitive
30%30% predicted probability of success on AppSumo, based on ML models trained on real launch data.
Indie HackersIH features products with proven revenue · Missing: supports, reddit linkedin, podcasting
27%27% predicted probability of success on Indie Hackers, based on ML models trained on real launch data.
Acquire.comPre-revenue stage for this audience · Missing: arr, mrr, revenue
19%19% predicted probability of success on Acquire.com, based on ML models trained on real launch data.
BetaListMay not resonate with beta-testers · Missing: web3, chat, crypto
0%0% predicted probability of success on BetaList, based on ML models trained on real launch data.

Correct prediction on native model

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