Huewords, a Word and Logic Puzzle
Huewords, a Word and Logic Puzzle
This is a game I wrote over the last month and a bit. The effort allocation was pretty different from what I've done in the past. The game design snapped together very quickly: I had the initial idea, played a couple of games on a spreadsheet to get a feel for the idea, and made one change based on those plays. After that everything felt just right through multiple rounds of playtesting. Likewise the puzzle generation is nowhere near as elaborate as in my previous game, fairly simple methods worked well and provided good variety. Instead I ended up spending silly amounts of time on curating the word list (including using LLMs to guide the curation) and on iterating on the UI. The basic UI concept never changed, but the details basically never survived for very long after starting a new playtest round.
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Launch Intel predictions
Analyze your own launch →Incorrect prediction on native model
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