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Balancing game for the mobile browser with increasing difficulty

Hacker News

Balancing game for the mobile browser with increasing difficulty

I made this 10 level Game. Excited for people to try it. :) Stay Balanced :)

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Actual performance

338points
102comments
Made the leaderboard

Launch Intel predictions

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TrustMRRFits verified-revenue profile · Missing: mobile apps, ios, personal
52%52% predicted probability of success on TrustMRR, based on ML models trained on real launch data.
Hacker NewsStrong engagement from HN community · Strong signals: excited · Missing: https docs, just released, exist
51%51% predicted probability of success on Hacker News, based on ML models trained on real launch data.
nativeThis product was originally launched on this platform.
Indie HackersIH features products with proven revenue · Missing: supports, reddit linkedin, podcasting
44%44% predicted probability of success on Indie Hackers, based on ML models trained on real launch data.
Product HuntUnlikely to reach the leaderboard · Missing: mac, agents, macos
40%40% predicted probability of success on Product Hunt, based on ML models trained on real launch data.
BetaListMay not resonate with beta-testers · Missing: web3, chat, crypto
39%39% predicted probability of success on BetaList, based on ML models trained on real launch data.
AppSumoMay struggle as an AppSumo deal · Missing: plus, platform, intuitive
33%33% predicted probability of success on AppSumo, based on ML models trained on real launch data.
Acquire.comPre-revenue stage for this audience · Missing: arr, mrr, revenue
14%14% predicted probability of success on Acquire.com, based on ML models trained on real launch data.

Correct prediction on native model

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