LANCommander – A self-hosted digital distribution platform for PC games
LANCommander – A self-hosted digital distribution platform for PC games
After 14 months and probably over 1,000 hours, I'm finally at the point where I feel like I can show off my side project, LANCommander. As the title states, LANCommander is a self-hosted, open source digital distribution platform for PC games. The project started to solve the woes of a regular in-person LAN party that I participate in with some friends. I got tired of spending more time solving technical issues than playing games, so I decided to create a tool to help automate the process. The server application is built as a .NET 8 Blazor application. Database access is implemented with Entity Framework and a SQLite database. The client is a custom addon for the open-source launcher Playnite. By utilizing Playnite I was able to shift my focus from the end user experience to a fairly robust server application. I recommend reading some of the (admittedly, probably a little outdated) documentation available at https://lancommander.app and overview over at the GitHub repository ( https://github.com/LANCommander/LANCommander ). If you're interested in chatting about the project or following development, I recommend joining our Discord server: https://discord.gg/vDEEWVt8EM
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