Si

Simple Planetarium in Rust

Hacker News

Simple Planetarium in Rust

Hi HN This is my first post as well as my first project in Rust, so I might be misusing some of the language features. There's still a noticeable error in the positions of the Moon and inner planets. I'm trying to figure out which correction would help improve the accuracy the most

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Actual performance

2points
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Hacker NewsStrong engagement from HN community · Strong signals: io · Missing: https docs, excited, just released
52%52% predicted probability of success on Hacker News, based on ML models trained on real launch data.
nativeThis product was originally launched on this platform.
AppSumoMay struggle as an AppSumo deal · Missing: plus, platform, intuitive
47%47% predicted probability of success on AppSumo, based on ML models trained on real launch data.
TrustMRRLess likely to generate early MRR · Missing: mobile apps, ios, personal
36%36% predicted probability of success on TrustMRR, based on ML models trained on real launch data.
Indie HackersIH features products with proven revenue · Missing: supports, reddit linkedin, podcasting
35%35% predicted probability of success on Indie Hackers, based on ML models trained on real launch data.
Product HuntUnlikely to reach the leaderboard · Strong signals: using · Missing: mac, agents, macos
34%34% predicted probability of success on Product Hunt, based on ML models trained on real launch data.
Acquire.comPre-revenue stage for this audience · Missing: arr, mrr, revenue
15%15% predicted probability of success on Acquire.com, based on ML models trained on real launch data.
BetaListMay not resonate with beta-testers · Missing: web3, chat, crypto
14%14% predicted probability of success on BetaList, based on ML models trained on real launch data.

Incorrect prediction on native model

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