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Gaussian Splat renderer in VR with Unity
Gaussian Splat renderer in VR with Unity
I was playing with this for a few weeks over the holiday break. This is one of the GS3D sample scenes running on PCVR at about 65 FPS. I'm sorting on the CPU at the moment, so there are some hitches, but it works! I may publish this as a Unity asset. (I'd love to get it working on Vision Pro, but we'll see.)
Share cardActual performance
21points
15comments
Made the leaderboard
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Incorrect prediction on native model
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