PickCells – Procedurally Generate Pixel Art
PickCells – Procedurally Generate Pixel Art
Hi all, I hacked this little tool on a couple of train rides during my vacation to procedurally generate sprites based on loosely defined areas in a mask. You can use it to brainstorm ideas, to prototype art or to generate some temporary sprites for your 2d game. It's likely not good enough to give you a final product: it's meant to sketch things out and can be useful in game jams or early development stages of a game. The idea came by reading the Pixel Spaceship article by Dave Bollinger https://web.archive.org/web/20080228054410/http://www.davebo... though I took took a couple of detours during the implementation. I would love to hear your thoughts: this is an itch I long wanted to scratch, and finally found a good way (and some time) to do so. If turns out to be useful, maybe I can invest more into it. Thanks!
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