World Engine – Build Worlds Like Brandon Sanderson
World Engine – Build Worlds Like Brandon Sanderson
Hey HN, After hours of re-watching Brandon’s creative writing BYU lectures[1], we converted his ideas into a framework to rapidly iterate and build sci-fi fantasy worlds. The app is divided into 3 sections: - World: To create a unique magic system intertwined with distinct physical and cultural phenomena - Characters: To create character arcs and give them unique traits that evolve over time - Plot: To weave a series of events in this world following the character arc We are newbie devs, any suggestions on the app improvements and usability would be great! The idea is to capture the essence of Brandon's approach. We can't help but wonder if other 'earned insights' can be converted into similar applications for different use cases outside of fiction. [1] https://www.youtube.com/watch?v=0cf-qdZ7GbA&list=PLSH_xM-KC3...
Share cardActual performance
Launch Intel predictions
Analyze your own launch →Correct prediction on native model
Similar products
Unicorn Verse The Worlds First Liquidity-Empowered Strategic
Create limitless 3D Worlds
A gulp-like build engine for front-end depends on DAG
Words to Worlds - world build in 100 words or less
`// +build` like constraint implementation for Go
Game engine for realtime big worlds generation
Two Worlds. One Search.
Programmable 3D worlds powered by Marble
A directory of hypergrid worlds
The Amalgam Engine – Easily create isometric virtual worlds