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Practical Hacking Inside VR

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Practical Hacking Inside VR

Hey guys, I've been working on a open source VR editor, that is an editor that you view in VR (not a mirror of your pc) while you interact physically live with the 3d objects you create and use your keyboard, mouse, tablet and so on for input (plus the headset controllers of course). I've made a video where I try using it to create a few things without much preparation as you will see [0]. I've been meaning to do this for a while and I think it turned out not half bad. It's in a very early stage so quite a few things are broken and a few are quite ridiculous hacks but I decided to show it to people now that is kind of usable instead of polishing it for a long time like I usually do. Here are a few details of how it works, I created an emacs/chrome-like window in VR as an editor and send input to it from an electron app running on my laptop. The editor sends the code back whenever I evaluate it and it gets written to a file in the src directory of the project, which uses webpack's hot module replacement to update the program live. I also integrated a basic version of copilot code completion (using the ridiculous hack I talked about above) and to minimize the times I have to remove the headset it also has a draw mode so I can write and doodle with my wacom tablet since I need to write and sketch when solving problems. It's open source like I mentioned [1] so feel free to experiment and contribute if you like. Any questions? I'm happy to elaborate. [0] https://www.youtube.com/watch?v=Y2uiSF48bNY [1] https://github.com/felipereigosa/kairon

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