The full source code and assets for my custom game engine and game
The full source code and assets for my custom game engine and game
I always enjoy reading posts about indie game development and looking at the source code of games other people have built. So for any game I release I naturally I want to do the same. https://github.com/Mknsri/HockeySlam Hockey Slam is a hockey shootout game on Android which I built almost from scratch. Some of the engine features include 3D graphics with PBR materials, a rudimentary physics system, replays, a multithreaded job system and a hot-reload DLL platform for developing on Windows. I detailed the creation of the game in it's own post, but now that time has passed I am releasing the source code and assets under the MIT license. You can still find the making of here: https://hockeyslam.com/makingof I'm happy to answer any questions you might have.
Share cardActual performance
Launch Intel predictions
Analyze your own launch →Correct prediction on native model
Similar products
Toy – A thin C++ game engine
I wrote my own RTS game engine in C
ABC Game Engine
Tectonic Game Engine
TinyEngine – Game Engine for Microcontrollers
A UIKit Game Engine
C++ voxel engine source code
WebGL/ThreeJS game with source
WebGL voxel game with source
HTML5 Game Engine