A tutorial for building a 2D game engine with Go and OpenGL
A tutorial for building a 2D game engine with Go and OpenGL
This is a tutorial on how to build a 2D game engine with Go and OpenGL. The tutorial is based on the work I did for my own hobby game engine and I am writing it as a way to improve my code and understanding of the material (firm believer in the Feynman Technique). There are currently three tutorials and the plan is to release one every other week. Appreciate any feedback.
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