Open-source version control for game developers
Open-source version control for game developers
Hi! I'm developing an open-source version control system to address some of the issues that game developers have with current version control systems. Current closed-source systems, like Perforce and PlasticSCM, are expensive and complex while current open-source systems, like Git/GitLFS or SVN, are slow and do not handle large files efficiently. Game developers currently use Git/GitLFS in smaller teams, but tend to switch to Perforce when their teams get larger since Git/GitLFS lacks features critical for game development, such as file locking and handling large repositories. Eventually, I plan on this being similar to closed-source internal tools like Google's Piper and Facebook's Sapling to enable work on large monorepos efficiently. jamhub.dev is a hosted version of the source. Let me know if you have any questions!
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