I made a volumetric audio visualizer
I made a volumetric audio visualizer
I'm developing Hyperstep[0], a spatial language for music production. I find using existing DAWs frustrating because they don't allow me to navigate and operate intuitively on the latent spaces behind my musical ideas. This is why I've decided to build my own set of "seeing tools".(Bret Victor)[1]. I'm also convinced that by framing music as processes and interactions in the 3D world, spatialization and mixing should become fairly pain-free. I'm still early in development and I would love to build this into an actual product that can be integrated into existing DAWs or even turn it into a musical framework itself for AR and VR experiences. If you're interested in working on it or if you simply want to know more, feel free to contact me. [0] https://github.com/a-sumo/hyperstep . [1] https://www.youtube.com/watch?v=klTjiXjqHrQ
Share cardActual performance
Launch Intel predictions
Analyze your own launch →Correct prediction on native model
Similar products
Abstract Audio Visualizer
Audio Visualizer HUD for macOS
Audio Visualizer in C++ using OpenGL
voxelMeter ~ a voxel driven audio visualizer
WebRadio Visualizer now supporting WebGL shaders
Yet another Covid-19 visualizer
Cytoscape and Svelte Pandemicule Visualizer
A RegEx DFA and NFA visualizer
Equation Visualizer
Apache HiveQL AST Visualizer