Mini Metroidvania in 13KB of JavaScript
Mini Metroidvania in 13KB of JavaScript
As part of the annual JS13K games challenge, I've put together a pretty large (but small-in-code) Metroidvania game that fits in just 13KB of compressed Javascript. The source is available here: https://github.com/arikwex/infernal-sigil NOTE: the current head of the main branch is at 13.6KB due to quality of life patches. The legit 13KB version is tagged in github. Useful hacks: - Using Roadroller ( https://github.com/lifthrasiir/roadroller ) for compression - Compressing the map data as grayscale PNG paired with some code generation. - Using procedural animation for all characters. - Replacing string enum with numeric enums for compression. - Built a small game engine for object lifecycle and rendering. - Single function to generate unique procedural songs for different regions.
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