I released an indie racing game (single dev)
I released an indie racing game (single dev)
It took me 20 months to develop it in my spare time. I used Unity game engine, I did not have any game dev experience before. It was more complex that I thought at the begining, I spent lots of time on promotion, marketing, founding company, learning about the legal aspects of different parts, for example music. Some parts were easier than I expected. Unity makes it very easy to build for all three operating systems (Win, MacOs, Linux), I am not sure why more game devs are not using this possibility. I also like working on Steam as distribution system. It is not exactly easy for a newcomer, but once you know your way around it has many nice features and it is easy to upload your builds. Let's see how well this game does, I am excited to either improving it or jumping to a new gamedev project :)
Share cardActual performance
Launch Intel predictions
Analyze your own launch →Correct prediction on native model
Similar products
Greyhound racing game
Android game, Carnival Horse Racing Game aka Kentucky Derby
TwitchPlaysPentumble My First Indie Game
Gyro Racer – Simple yet addicting gyroscope racing game
Four months of indie game dev
SemAntics, a racing game with word embeddings
Indie video game scorekeeper
Our indie game trailer is featured on IGN's GameTrailers Wow [video]
Mobile strategy
The next indie dev hub