Lo

Lorblets, a Little Puzzle Game

Hacker News

Lorblets, a Little Puzzle Game

Lorblets is a little puzzle game I made: https://www.lorblets.com/ Lorblets is a variation on Lights Out. The goal of Lorblets is to turn ON all the lights. Unlike Lights Out (typically a grid of black and white squares), Lorblets puzzles have complex shapes (and bright colors!). The puzzles in Lorblets are generated at random from a seed, and they grow in size as you progress. The code quality is...not great? The design leaves something to be desired. And the game itself is a bit derivative. So why am I sharing this? Because I want to celebrate having shipped a complete game - modest though it may be. I'm a 39yo who has long dreamt of one day making a game. And yet I've tended to put my software engineering skills to work doing everything except that. I've devised complicated game mechanics on paper. I've written multiple overly complicated game "engines" in JavaScript. I've daydreamed for countless hours about my magnum opus: a 3D simulated open world with a natural language interface, narrative generation, character customization, scene building tools, a modding system... Long story short, that magnum opus has been fun to tinker on, but has not amounted to much beyond the spinning of wheels and the occupation of my free time. So over the Memorial Day holiday I decided to force myself to complete one game before the weekend was over. I would conceive the simplest possible game mechanic and UI. I would not worry if it was unoriginal. I would resist the urge to add complexity. I would not get bogged down standing up a framework. I would not build an "engine." I would not worry about clean code, or maintainability, or even performance. I would use the tech stack that I could work fastest in: web tech. And I would not worry that the astral projection of Jonathan Blow would visit me at night and chide me for having made a badly performing web browser game. So, Lorblets is the result. Whatever one might say about it, it IS a game, and that's something. Feedback is welcome of course - but I mostly just wanted to share my story with y'all.

Share card

Actual performance

5points
3comments
Did not reach leaderboard

Launch Intel predictions

Analyze your own launch →
Indie HackersFits the IH revenue-focused audience · Missing: supports, reddit linkedin, podcasting
93%93% predicted probability of success on Indie Hackers, based on ML models trained on real launch data.
best fitHighest predicted score across all platforms for this description.
Product HuntOn track for Day 1 leaderboard · Strong signals: code, open · Missing: mac, agents, macos
75%75% predicted probability of success on Product Hunt, based on ML models trained on real launch data.
Hacker NewsMay not resonate with HN audience · Strong signals: ide, io · Missing: https docs, excited, just released
49%49% predicted probability of success on Hacker News, based on ML models trained on real launch data.
nativeThis product was originally launched on this platform.
AppSumoMay struggle as an AppSumo deal · Strong signals: interface · Missing: plus, platform, intuitive
48%48% predicted probability of success on AppSumo, based on ML models trained on real launch data.
TrustMRRLess likely to generate early MRR · Missing: mobile apps, ios, personal
43%43% predicted probability of success on TrustMRR, based on ML models trained on real launch data.
Acquire.comPre-revenue stage for this audience · Strong signals: arr · Missing: mrr, revenue, profit
12%12% predicted probability of success on Acquire.com, based on ML models trained on real launch data.
BetaListMay not resonate with beta-testers · Missing: web3, chat, crypto
0%0% predicted probability of success on BetaList, based on ML models trained on real launch data.

Correct prediction on native model

Similar products

A
A little sliding puzzle game47%Launch Intel prediction score: how likely this product is to succeed on its source platform, based on its name, tagline, and description.

A little sliding puzzle game

Hacker News2
I
I made a little puzzle game about a rogue chess knight45%Launch Intel prediction score: how likely this product is to succeed on its source platform, based on its name, tagline, and description.

I made a little puzzle game about a rogue chess knight

Hacker News155
A
A very minimalistic puzzle game43%Launch Intel prediction score: how likely this product is to succeed on its source platform, based on its name, tagline, and description.

A very minimalistic puzzle game

Hacker News2
I
I made a puzzle game49%Launch Intel prediction score: how likely this product is to succeed on its source platform, based on its name, tagline, and description.

I made a puzzle game

Hacker News2
My
My HTML5 Puzzle Game, Renshaw58%Launch Intel prediction score: how likely this product is to succeed on its source platform, based on its name, tagline, and description.

My HTML5 Puzzle Game, Renshaw

Hacker News2
Fo
Four, the html5 puzzle game.54%Launch Intel prediction score: how likely this product is to succeed on its source platform, based on its name, tagline, and description.

Four, the html5 puzzle game.

Hacker News1
My
My first puzzle game49%Launch Intel prediction score: how likely this product is to succeed on its source platform, based on its name, tagline, and description.

My first puzzle game

Hacker News1
Tr
Trichroma – my first puzzle game49%Launch Intel prediction score: how likely this product is to succeed on its source platform, based on its name, tagline, and description.

Trichroma – my first puzzle game

Hacker News3
Pu
Puzzle game I made, Horsejump49%Launch Intel prediction score: how likely this product is to succeed on its source platform, based on its name, tagline, and description.

Puzzle game I made, Horsejump

Hacker News1
Pu
Puzzle Game About 049%Launch Intel prediction score: how likely this product is to succeed on its source platform, based on its name, tagline, and description.

Puzzle Game About 0

Hacker News1