Tiny game made overnight for the 2020 Blender 24hr art competition
Tiny game made overnight for the 2020 Blender 24hr art competition
It was Saturday night, deep into a dark chocolate bar and well-paired Cabernet, when Cranksy [0] pinged me on IRC gauging interest in collaborating on this year's Blender [1] competition. "Would it be too much work to just throw an ANSI on the screen and play an ogg file?" he asked. Inebriated enough to get a little enthusiastic about something like this, I joined #blender on efnet, and noted this year's words had already been chosen. "Damn, we've got a late start." I thought as I read the channel's topic: Monkeys / Rescuing / Between Realities It must have been all the COVID-19 news I've been endlessly assaulted with, because it was immediately clear that these words would fit perfectly with a game of monkeys saving other monkeys from viruses by transporting them to another reality. A bottle of wine and one sleepless night of drunken coding later and a tiny game [2] is born. WARNING: there's a potentially NSFW ANSI graphic in-game, if ANSI can possibly be considered NSFW. Unusual for these kinds of things, I'm also releasing the entire C source code [3] of everything needed to rebuild and fork/hack if desired. The only external dependencies are SDL2, SDL_Mixer, whatever those pull in like libvorbis/libogg, and OpenGL. If you clone the repository, be sure to use a recursive clone as there are submodules. Also, if you'd like to be notified via email of interesting creations like these, you can submit your email address in the text box @ http://pengaru.com. If you're interested in collaborating on making demos, intros, or video games, reach out - I prefer email, Cranksy is on twitter. Please be kind to my server, hopefully it doesn't get hugged to death, thanks! [0] http://cranksy.net [1] http://mistigris.org/blender/blend.html [2] http://pengaru.com/~vc/tmp/hungrycat-sars-rev1.zip (Includes native OSX/Windows/Linux executables) [3] git://git.pengaru.com/sars
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