Hand Tracking for Mobile AR/VR/IOT
Hand Tracking for Mobile AR/VR/IOT
https://www.youtube.com/watch?v=qCVahnoM-Fk We started working on this more since last year (the VR market was slightly better at that time). One of the differences between this and the existing tech (eg. LeapMotion) is this runs on generic depth/stereo sensors and embedded platforms. So, there is no extra HW needed for many AR headsets with depth sensor already. We do see many applications for this, but could be wrong. We hope to get your opinion on this. Here is another demo video showing the accuracy: https://www.youtube.com/watch?v=uBdvL6F0hLE
Share cardActual performance
Launch Intel predictions
Analyze your own launch →Incorrect prediction on native model
Similar products
I'm building an AR/VR glove (inertial tracking, no cameras)
VR Robot Kart with Hand Tracking
Voronoi Selection for graph visualizations in AR/VR
What If Star Wars Was in AR and VR?
VR/AR Weekly – The top posts from every VR related subreddit
ViroCore – SceneKit for Android for AR/VR Applications
AR VR App for Virtual Events, Birthdays, Concerts, Hangouts, and More
Create VR and AR designs without writing code.
Constructing Methamphetamine in VR
Jimi Hendrix in VR